We was set a challenge to either model a Nintendo 64 in 64 polys, a chair in 128 polys, and a full PC in 256 polys. I decided to go with the Nintendo 64 and was initially struggling to get started with it so Matt helped me with the model. I did the unwrap and the texturing myself and i think it went relativity well for my first attempt at doing this for a complex object. In the end i did it in 57 polys and this is it rendered:
Some of the textures don’t look great because i had to do a lot of clone stamping in Photoshop to get them right but overall i’m pretty pleased for my first attempt. If you saw this in a game i don’t think it would be too out of place really and wouldn’t get much attention drawn to it for being bad. One thing i would change in the future would be to try and get better reference images with less light reflection.
Here are some of the textures I’ve created and used for my Victorian buildings…
I’m still finding it hard to do brick textures as you can see, I think the dark brick one is pretty good though.
In a technical production skills session we learned how to tile textures to use for a building or path or something like that to make them look real and not just have to stretch out an image of a texture because that wouldn’t look real or good. We was taught how to do this technique using Photoshop.
So the first thing i did was to chose an image of a texture that i thought could be tiled so i chose this picture which i had took around hull, we had to make sure the image wasn’t at a funny angle or anything because then it would be too difficult to do. And then opened it in Photoshop.
Then i selected an area of the image using the Rectangular marquee tool and setting it to fixed size with the width and height both set to 1024 pixels. After that i created a new file and set it to the same pixels as the section i had selected so i could paste it in.
Once the selected area was pasted into the new file i offset it (Which is found by going to filter, other, offset) by half, so 512 for both horizontal and vertical. This made it look like 4 squares.
I then used the spot healing tool and the clone stamp to make it look like a real texture (seen below).
I created a new file 2048 by 2048 and duplicated the layer into it 4 times.
Finally i moved the layers into the correct place to create the tile effect that i could make as big as i liked.
The Final Image
I also used the same technique with some other textures as seen below…
I know some of them aren’t the best but the photo’s we got weren’t the greatest but you can see the technique. But for future reference i know to get better quality photo’s especially of brick walls because they are difficult to do.
During freshers week we went on a trip to Sheffield and more specifically the millennium gallery where we went to see two exhibitions in particular and we also went to the city museum.
Paul Morrison: Auctorum
The first we looked at was the Paul Morrison: Auctorum exhibition. I found it very interesting and surprisingly enjoyed it which to be honest i didn’t expect too. I was taking notes during the exhibition and these are a few points i wrote:
- Blends rural environments with urban settings
- Repeats images (flowers)
- Images encourage us to see landscape differently
- Alters images using digital modification
- Uses the same colours (Black, white and gold)
Some of the artwork i enjoyed at the millennium gallery exhibition:
Under the sea
The second we went to was the under the sea exhibition Which i probably enjoyed a bit more then the Paul Morrison exhibition because Ive always been interested in things to do with the ocean. There was a lot of stuff about myths and stories which made the exhibition atmosphere quite mysterious. Many different pieces of artwork are used in this exhibition such as paintings, sculptures and specimens (Shark teeth, coral, shells) which made it more interesting. Some of the pieces i enjoyed are below:
Hyperbolic crochet coral reef – People are allowed to add to the reef
Plume necklace by Jenny Llewellyn
City Museum – Weston Park
While we was walking to the city museum i took photo’s of some buildings and textures because it was the first time Ive been to Sheffield and i found some of the architecture very different to what Ive seen before and could be used for level and structural design in the future.
When we got to the city museum the first exhibition we went to see was Magic Worlds which had a lot of interesting pieces and was all about fantasy, illusion and magic. I was most interested in the lord of rings section because i really enjoyed the films it included figurines, a map and the one ring.
There were also a lot of other exhibitions but I’m only going to show this one because its the one i enjoyed the most. Overall i really enjoyed my day in Sheffield and got lots of photos and idea’s for future projects I’ll be doing. I feel it gave me a different outlook on things having never really been to many galleries or museums before.
Some extra photo’s that could give me idea’s for weapons and scenery: