I have been looking into how buildings abandoned and without upkeep age to help me recreate that feeling in my environment. I was looking for images of building interiors that had been abandoned for around 6 years but was finding it difficult to find the actually dates so I just started to look at any abandoned buildings. Here’s a collage of some images I liked:
I tried to find images that will be more relevant to my project that’s why there are some sports halls and swimming pools.
I’ve also looked at images of the abandoned city Pripyat, which was and still is abandoned because of the Chernobyl disaster.
I found the images on this website: http://www.lovethesepics.com/2013/03/chernobyl-exclusion-zone-adrenaline-radiation-urbex-a-good-day-to-die-hard/
Dying Light is an upcoming action survival game developed by Techland and produced by Warner Bros. Interactive entertainment. The game is played from a first person perspective and is set in the fictional urban city of Harran, a dangerous open world environment populated with zombies. You play as Kyle Crane who is an undercover operative sent into the quarantine zone (the city) to gather information. One of the main aspects of the game is it’s dynamic day night cycle. During the day the player will scavenge, complete quests and do tasks as the infected are slow and easily avoided. But during the night the infected become strong and fast making it much harder to survive and the player essentially becomes the prey. One of the main game mechanics is the parkour-style movement allowing the player to move around the city quickly using rooftops and other elevated objects to avoid the infected. Combat is mainly melee based and these weapons can be crafted to create new weapons.
As the game hasn’t been realised yet my research has come from alpha and beta footage as well as screenshots and what has been written.
Some in game images (Not my own):
Some images and notes I got whilst watch this YouTube video ( Link ) by IGN:
This is a research area where a doctor is trying to come up with a cure, I liked all the notes on the wall.
A safe area surrounded by metal fencing that you are unable to see through.
This is an area I really liked and is useful for potential assets, it’s a place where a survivor has been living.
Dead Island is a action role-playing game developed by Techland and published by Deep Silver, it was realised in 2011 and a sequel is set to come out in 2015. It’s an open world game played from a first person perspective on a fictional tropical island resort called Banoi. You pick from four playable characters with different abilities and It’s an experienced based game in which you level up your character using a skill tree, you gain experience from killing zombies and completing quests. Combat is mostly melee weapons with a variety of weapons that can be customized and combined with items using blueprints that you find, guns are also available. I was looking at the game for the environment and potential assets but even though it’s zombie based it isn’t similar to what I will be producing so it isn’t as useful as other game’s I’ve researched. I have played the game but don’t own it anymore so I have watched some YouTube videos to refresh my memory and take some notes what I think could be useful for my project.
- Lot’s of looting.
- Loot from the environment, suitcases and bins.
- Alcohol, money, energy drinks and food (regain health) everywhere.
- Suitcases, bins, cupboards etc only open slightly to loot eliminating the need to model inside.
- Stamina bar for sprinting, jumping and combat.
- Lot’s of customized weapons (asset?).
- Ability to throw melee weapons and collect them again.
- Assets – Fan, radio, plants, fire extinguisher, pain killers, phone, vending machine, alcohol.
Some images from the game (not my own):
The first room I am creating for my environment is a storage room located next to an office and a gym so I will list the assets that are most likely going to be in this room first. I’ll then do a full asset list which will range from general stuff you’d see in a leisure/activities center to what you’d potentially see after a zombie apocalypse.
Storage room assets:
- Metal shelving/rack
- Wood shelving
- Gym equipment – Training machines (treadmill, cable, leg, chest, bike etc.) gym ball, exercise mat, skipping rope, hula hoop, trampoline, resistance bands, dumbbells, dumbbell rack, training benches, step benches, hand grips, boxing equipment, sports equipment, cones, bags.
- Broken/old gym equipment
- Boxes, crates (wood, cardboard, plastic, paper storage)
- Bed roll
- Tables (office, cafe)
- Bags (duffel, rucksack, sports equipment bag)
- Clothes line
- General rubbish/litter and rubble
- Fire alarms
- Security cameras
- Gas Lamps
- Water cooler
- Playing cards
- Barrels for fire
- Portable lighting
- Sand bags
- Evacuation area – metal fencing, suitcases, medical curtains.
- Pens, pencils
- Medical packs
- First aid kits (on walls)
- Gas Canisters
- Large water containers
- Medical waste bags
- Bin bags
- Body Bags
- Military equipment
This is the list I’ve got so far and will most likely be added to as I’m bound to of forgot some assets. As I go along I will decide which assets are primary, secondary and tertiary and perhaps produce another list.
To help me get a feel for storage rooms and what they generally look like but more specifically gym storage rooms I collected some images and made a collage.
(None of the images are my own)
Obviously mine will look different been 14 years after a zombie apocalypse but it gives me a general idea. below is the initial blockout of the room without any blocked out assets yet.
The room is subject to change depending on how well I think the space is being filled by the assets I create. From my research most storage rooms don’t seem to have windows so I may change mine to have smaller windows or none at all.
This is just a short backstory to set up my environment piece and the potential level. In 2011 an unknown virus infected the worlds population making the recently deceased rise up and hunt the living. It’s been 6 years since then and you are a survivor moving from place to place. One day you wake up inside some sort of leisure/activities center (in the UK) that was initial used as a small military outpost for civilian evacuation and medical treatment. Over the years it has been ransacked and used by multiple survivors to take shelter and live inside. You have no recollection of how you ended up there so need to explore the area and find out where you are and how to get out.
Left 4 Dead is a series of first person shooter games with survival horror elements, the original was released in November 2008 with the sequel released in November 2009. Both games where developed by Turtle Rock Studios and Valve and created using the Source Engine. Both games are set after an apocalyptic pandemic following four protagonists as they battle through the infected to escape to a safe haven. There is a real emphasis on co-op play with the main appeal been able to play with three other survivors to get through the campaigns. All the campaigns contain chapters which end when all the players reach a safe house. I’ve mainly been looking at the games for the environments.
- 1st person.
- Set closely after outbreak.
- Four survivors, four special infected.
- Safe rooms.
- Notes on walls.
- Linear campaigns with no story other then survive.
- Assets: Generators, medical packs, weapons, gas cannisters, ammo, large water containers, first aid kits (On walls), big bags, medical waste bags, bins, wire spool.
Images for the games (Not my own):
Safe room, lots of notes of walls.
Office type room.
Generator, potential asset?