Just a few quick assets I made to go into Jonah, the first been wooden sluices which is used for mining to channel water through.
In the project we’ve currently used them to channel water from the water tower to the town as well as just broken ones around the town to populate it. I made a few variations so they could be used multiple times and not look out of place.
I also created some land plots as it was common for people to buy there plots and not build straight away and this would stop people encroaching on their land, they could also be used for mining claims.
For the textures I used a material I already had in the engine for the sluices and used one of Matt’s for the land plots to save time and to not add any more draw calls.
I started by collecting some reference images of old roulette tables to see if they where different to modern day tables..
These are some of the best images I found and are all very similar so decided to model my table very similar. Here are some images of the final table..
Some shots in UE4:
There are a few differences from the reference images, one been that I made the top felt rather then just the smooth tops that the images have because it allowed me to add more details like wear and tear, drinks stains etc. I also didn’t add some of the detail in the table legs because I felt it wasn’t necessary and wouldn’t be noticed as the eye is drawn to the table top.
Below are the buildings and assets I’ve created for Jonah so far.
I would of been able to produce more but I probably took too much time creating the hotel.
Here are some shots of them in Jonah:
Additionally to creating buildings and assets I also helped populate the area. After the feedback from Gareth and Paul about the project as a whole I will tweak a few things around my buildings. Maybe add a cloth tarp hanging from the first balcony of the hotel covering a market stall, add some ropes hanging from support beams and more things of that nature to make it feel more lived in.
Added the tarp to the hotel using the same texture atlas.
Also created another table variant.
The second building for the client project I decided to create was a hotel for the town, using the concept from peer. Before I started modelling I looked at some reference imagery. One image in particular was useful. (Not my own image)
Following this I started modelling, my intention was to keep it as efficient as possible, using few meshes and one texture atlas for the full building. Once I’d finished the main parts of the hotel I split it into three meshes an tested it in UE4. With it been only three meshes for such a large building the lightmaps had nowhere near enough resolution. I then broke it up into fifteen meshes which worked out much better.
I ended up with this in engine which I didn’t think would be too bad with text added to the signs but kind of looked a bit bland. So I used Gareth’s technique to print off an image of the building and draw over it.
This was a quick way to add some more details and make it more interesting to look at.
I will still make a few more tweaks but this is pretty much the hotel at completion.
I was creating a ladder for a piece I was doing so It may as well be used for Jonah as well. After I textured it Matt pointed out that I’d given more resolution to smaller planks rather then the ends which needed more for the bake and the texture so that’s something I still need to change..
Wooden stool I made for Jonah, Matt helped with the bake.
Here are a couple of buckets I’ve done for Jonah..
There are still a few issues with them that can be sorted with some tweaks to the materials. And here is the axe that I’ve also done for Jonah..
Again a few things need to be tweaked like the clear brush strokes on the head of the axe but it’s pretty much finished.