Some more observational drawings I did..
This is the second version of my wardrobe..
I’ve decided to make it look more old and worn out, I may of gone a little too far with it but I think it looks okay. Matt showed me how to do an ambient occlusion map for the model.
He also helped me to put my normal map onto the model in UDK and this is how it has turned out. After I’ve finished unwrapping and texturing my building i will do some more assets, maybe a table and some chairs. This is the new texture i used:
Because I’m doing an old junk shop with lots of furniture outside for ‘the street’ project, I decided to do a wardrobe for my asset. My thinking behind this was it could have been knocked over and create some good cover in front of my building. This is my initial model:
It’s a very simple design and should probably have less polys but I wasn’t sure how to optimize it so I’ve just left it for now. After I finished the model I unwrapped it and put a texture on it in photoshop, I tried to add some stains to the wood to make it look old, as shown below:
It wasn’t complected to unwrap because it is just made up of boxes really. I then put the texture into crazy bump and got a normal map for my model. This is it textured:
It could be improved but I don’t think it is too bad, I will probably tweak it a little at some point, maybe making the normal map a bit stronger. I decided to put my model into UDK and see if i could get the textures to work properly..
I managed to figure how to get the texture and the model and from this side I think it looks pretty good apart from not having the normal map on it, I’m not sure how to do that.
But when you go around the other side of the model the shadows seem to be off and I assume this is what Paul was talking about with the lighting errors so I will have to look into it and fix it.
After doing my proposal and research for my building, I started drawing up some ideas for what I want it to look like, here are some drawings I did:
Ignore some of the other notes.
This is a more touched up version of my design with some notes.
I then did a quick version of it in sketchup to help me visualize it, I’m going to do a more detailed one with the correct measurements before I start modeling it in 3DS Max.