For my Final Major Project I plan to create three different turntable/small high detailed environments that would each have a different theme, art style and setting. I will design my own pieces through design work (sketches) with influences from concept art, games, collated images and other environment art. Following on from creating these environments I plan to take my favourite design and expand on it creating a larger environment that I add functionality and game mechanics too and could be conceived as a level or part of a level in a game. I want to do this because I think it will give me a chance to use some different techniques for each environment and not just have to stick to one style which will make them good for portfolio pieces. The expanded environment will also give me a chance to explore level design and help me understand the engine more. I will create the assets for my environments in 3DS Max and put them together as a scene in Unreal Engine 4 for lighting, particle effects, shaders etc. I also hope to use Zbrush or Mudbox to sculpt some organic assets so its not just hard surface modelling I will be showcasing. I plan to make these environments like they would be for the current generation of consoles so they will be high quality and not really low poly although will need to be optimized using high to low poly baking.
The overall goal and what I want to achieve by doing this project are to learn more about environment art and the professional work flow involved as well as having good varied portfolio pieces. It’s also to gain a better understanding of level design and create a playable piece that could be considered as a level or a small part of a level which will also be a good portfolio piece showing my ability to work within game engines.
- To produce three different high detailed turntable/small environments that will have a different theme, art style and setting.
- Take my favourite environment and expand on it creating it into an environment that could be used for a level or part of a level.
- Add some functionality to the expanded environment and make it feel more like a game level.
The target audience for my project will be other game designers and hopefully potential employers so I would like it to look and be presented quite professionally. In broader terms I would hope it would be interesting to any artists as well as people who are interested in and play games. My plan is that my environments hypothetically if in an actually game would be for a maturer audience therefore being placed in 16+ games.
With me creating environment art there are already plenty of examples of this around and I will look to emulate a professional work flow and use professional techniques that are already used in the industry so my work will not differentiate in that way. I hope my work will differ with the designs I produce for the environments and the different combinations or art style, setting and theme.
- Three small high detailed different environments.
- An expanded and further developed environment from one of the three.
- Flythrough/Video of the enviroments.
- Beauty shots of the enviroments.
- Design Document (Research Included)
- 3DS Max
- Crazy Bump
- Unreal Engine 4
- Mudbox or Zbrush
- Marmoset Toolbag 2?
- Texturing (Hand Painted, Stylised, Realistic)?
- High to low poly baking (Projection Mapping)
- Blueprints (Unreal Engine 4)
- Professional Workflow (Research)
Project Structure (In Progress)..
I will break down the project into different sections that will have allotted time scales similarly to what I did for my Self Initiated Project but much more organised by possibly using a gantt chart and a timetable. I will also regularly update my blog with what I have done week by week so that I have a clear understanding if I’m not producing enough.
This is my initial proposal in draft form so more will be added over the summer and posted in preparation for presenting in September.