I’ve created the outside wall for the opposite side of the station to what I previously created, It’s where the buses come in now and the street was called Collier Street (I think). Courtesy of Matt and Jamie I had some reference images (seen below) from around the 60’s which helped me a lot because it is very different now.
From these I began to model some low poly modular wall pieces, with there only been roughly a week until hand in and the presenting of the piece I didn’t recreate it as good and as accurate as I could of.
As you can see from the images there where a few problems, the first being that there where lines on the windows and Initially I didn’t realise why, I thought it may of been lighting issues but then realized it was the UV showing underneath (rookie mistake) so fixed it by simply hiding the layer in Photoshop. Another problem that isn’t shown in the images is that there is flickering on the windows pains where I have clipped two meshes through each other in 3DS max, I haven’t rectified this yet due to time scale but hope to before the September show, it isn’t a massive issue though.
This is the final version of the wall for the hand in and for presenting it in Prospect center. I think it’s okay but would like to tweak it further for September other then the fix I previously mentioned I would also like to change the windows as they are just black with a specular map on them so they look shiny like windows. I would also like to add a few more wall pieces to make it as accurate as possible and find out if the door had windows in 1914 or not as I have done them without.