There are many different ways to interact in video games it all depends on the game you are playing and what the developers have implemented to be interactive. Below is a list of some common interactivity that occurs in a lot of games..
- Collisions – Colliding with the world itself is something that is obviously expected or there wouldn’t be a game you would just fall, but it is a type of interaction with the world.
- Doors – In a lot of games doors can be opened and closed to access new areas.
- Ladders – To climb to different levels like onto roofs.
- Moving Objects – Objects that can be moved around, maybe a crate could be moved to climb on then onto a roof. Or just can be moved to make the world feel more alive and not like everything is glued to the floor.
- Exploding Objects – Objects that can explode to damage more then one enemy.
- Breakable Objects – Objects that can be broken to reveal points of interest or items.
- Levers and Buttons – Used to open doors, bring down bridges etc.
- Ammo Boxes – A lot of shooters have ammo boxes you can pick up.
They’re some of the core interactive mechanics that a lot a games contain but there are obviously a lot more depending on what game you are playing, even though a lot of these seem very simple they are used because they are effective and always have a purpose.