For the start of the second year of technical production skills we started look more into the UDK (Unreal Development Kit) engine, we briefly touched on it in the first year but only importing models really. In the first tutorial we learned some of the basics like starting a project, saving, snapping tools, navigating and features to create geometry like BSP (Binary Space Partition) brushes and CSG (Constructive Solid Geometry).
After leaning about some of the tools mentioned we created some geometry using the ‘BSP brush’ and the Add ‘CSG button’, then we cut out the corners using the ‘Subtract CSG’ button to show this can be used for cookie cutting. From there we just added something from the content browser, what I did is shown below, I’ve also highlighted where the tools we used are..
In the second tutorial we began by using the pen geometry tool, we used this to create geometry that wasn’t set to a certain shape. We used it to build a sealed room..
Then we had to add lights so you can see inside the room as well as textures and some static meshes to make it actually look like a room..