In our aspects of play session Gareth got all of us to play the game he has created ‘GameHacker’ It’s very different to other board games as the player creates the rules and the entire game. Inside the box there are loads of random pieces from other games like..
- Jigsaw Pieces
- Playing Cards
- Lego Characters
- Ludo Counters
- Hour Glass
And there where loads of other pieces, but the game isn’t limited to what was inside the box, you can pick up any other board game and incorporate it (Hacking) into the game which is the beauty of it. We split into four groups and each group started to construct a board and come up with some rules for their game, then we got the full group together to talk about what rules would be implemented.
- Play in as a team against the other groups using 3 counters.
- Move on board via dice roll.
- If you go over a clear jigsaw piece it takes 2 to pass rather then 1 like a normal piece. Example if you are on a clear piece and roll a 1 you stay in the same place.
- If you land on the same piece as an opposing playing you ‘battle’ by drawing playing cards, highest number wins and the losing players moves backwards the difference.
Gareth reminded us that the first thing we should of been thinking about was the objective of the game because without the objective the rules are pointless so we came up with..
- Each team has a key and a portal on there board and you have to collect the key to try and get through the portal (answer trivial pursuit question to get through)
- Portal takes you to another teams board and you repeat the process of collecting the key and getting through the portal.
- Collecting all the keys takes you to the final board.
- Win by collecting the monopoly money in center and getting it back to your spawn point.
- Opposing players can take the money from you by winning a battle with you.
Then we started playing, each group played as a team so one roll per group then you choose which counter to move. Our tactic was to move one counter to go get the keys and then leave two near where opposing players would enter our board to defend. It seemed to work pretty well as no one managed to get to our key in the end, no group technically won because we didn’t manage to complete the game but one group got more keys then the others so we said they won.
Whilst playing I thought about which of Roger Caillois game categories the game we created fell into. It was definitely competitive because we where competing against other teams to win so it falls in Agon, it also falls into Mimicry because you are controlling a counter. There was also the chance element to the game because of the battle’s where you drew a random card and highest wins so it was also in Alea.
I also thought about where I was on the flow diagram, even though the game was good I didn’t achieve flow because there where too many people playing and you had people talking over each other. I would say I was in a state of relaxation on the flow diagram, I think the game would of been more enjoyable with a smaller group of people.