This is the second version of my wardrobe..
I’ve decided to make it look more old and worn out, I may of gone a little too far with it but I think it looks okay. Matt showed me how to do an ambient occlusion map for the model.
He also helped me to put my normal map onto the model in UDK and this is how it has turned out. After I’ve finished unwrapping and texturing my building i will do some more assets, maybe a table and some chairs. This is the new texture i used: