Paul told us some technical constraints to take into consideration for ‘the street’ project, like the following:
- Have to use FBX file format to put 3DS Max models into UDK.
- Textures have to be TGA (TARGA) file format NOT Jpeg.
- No more then 1024 by 1024 for pixels.
- Objects will have different sized textures depending on close the player can get to them, something very far away doesn’t need a high resolution texture because no one will see it properly
Also watching Matt mess around in UDK I found out that it uses different scales and that when you import models from 3DS Max they might be smaller then they should be. So that is something to take into consideration.