Right at the beginning of the semester we was shown how to create a dice in 3ds max, I blogged my dice here. In the post i explain that the problem with the dice was that it had over 5000 polys which is way to much to incorporate into a game. In an actual game it should only be 6 polys, for the 6 sides of the box. We later got shown how to do this by projection mapping and this is how it turned out:
You can see that the detail isn’t as good as the original but with so many less polys it looks good, and you wouldn’t really notice it in a game.