In a technical production skills session we learned how to tile textures to use for a building or path or something like that to make them look real and not just have to stretch out an image of a texture because that wouldn’t look real or good. We was taught how to do this technique using Photoshop.
So the first thing i did was to chose an image of a texture that i thought could be tiled so i chose this picture which i had took around hull, we had to make sure the image wasn’t at a funny angle or anything because then it would be too difficult to do. And then opened it in Photoshop.
Then i selected an area of the image using the Rectangular marquee tool and setting it to fixed size with the width and height both set to 1024 pixels. After that i created a new file and set it to the same pixels as the section i had selected so i could paste it in.
Once the selected area was pasted into the new file i offset it (Which is found by going to filter, other, offset) by half, so 512 for both horizontal and vertical. This made it look like 4 squares.
I then used the spot healing tool and the clone stamp to make it look like a real texture (seen below).
I created a new file 2048 by 2048 and duplicated the layer into it 4 times.
Finally i moved the layers into the correct place to create the tile effect that i could make as big as i liked.
The Final Image
I also used the same technique with some other textures as seen below…
I know some of them aren’t the best but the photo’s we got weren’t the greatest but you can see the technique. But for future reference i know to get better quality photo’s especially of brick walls because they are difficult to do.